Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

¡Vamos de Pesca!

Naelin vuelve a la posada y contrata a dos aventureros más para el trabajo del puerto, uno de ellos es Prince, antes gladiador de la Arena del Círculo; y la otra es Dratini, noble convertida en fugitiva de la ciudad de Iaenid, al sur del continente Ardeth.

Eartring & La Cazadora

En la costa oriental de Ardeth, en el ocaso de la tercera semana del mes de la Caída, tres aventureros llegan a la posada "Los Seis Gatos". Ellos son: Naelin Strunn, un dragonborn blanco, miembro de la Orden de la Luna, ya aniquilada en la batalla de Ten Nuern; Holand, un barbárico Tiefling que antaño fue sastre; y un enano llamado Ulfgard, que tiene siempre un refrán para cada ocasión.

Allí, conocieron al tabernero, "Sapo", un doppelganger que, como atracción del lugar, imita a sus clientes.

"¿Qué los trae por acá?", dijo el cambia-formas, adoptando la postura y acento de Ulfgard.


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